![]() The new game styles are ultimate campaign, alliance campaign, ultimate lightning, and alliance lightning. To its credit, Hasbro has mixed up the gameplay significantly by providing four new modifications to game setup and play. This may all seem outrageously simple, and just goes to show why Stratego has largely remained a game interesting only to preteens. ![]() Likewise, movement is simplified to a "one unit, one space per turn" limit. As for the details of combat, they have been vigorously toned down so that determining which units succeed in battle comes down to a simple comparison of their values (example: generals are worth 9 and defeat any unit worth less than 9). Before the game begins, each player secretly places his units so that when combat is initiated, the outcome becomes apparent only after the pieces in conflict are revealed. The pieces on the battlefield give the impression of toy soldiers marching off to war. In the standard game, each side of the battlefield (composed of ten squares by ten squares) is populated by an army consisting of quasi-European military units circa 1820. If you're unfamiliar with Stratego, it's a unique blend of simple strategy, memorization, and unit management. This is precisely the move made by Hasbro with the PC version of Stratego. The hard part is making sure that the CD-ROM version of the game distinguishes itself enough from the original to make the computer game a valuable purchase. The good thing about this is that the overall computer skills of kids are bound to increase if parents purchase the computer game versions of the traditional board games. ![]() There are three things that you can count on: death, taxes, and Hasbro developing another board game into a computer game. ![]()
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